منابع مشابه
Non-Rigid Puzzles
Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non-rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non-r...
متن کاملOn Puzzles and Non-Puzzles in B → ππ, πK Decays
Recently, we have seen interesting progress in the exploration of CP violation in B0 d → π+π−: the measurements of mixing-induced CP violation by the BaBar and Belle collaborations are now in good agreement with each other, whereas the picture of direct CP violation is still unclear. Using the branching ratio and direct CP asymmetry of B0 d → π−K+, this situation can be clarified. We predict Ad...
متن کاملModular square root puzzles: Design of non-parallelizable and non-interactive client puzzles
Denial of Service (DoS) attacks aiming to exhaust the resources of a server by overwhelming it with bogus requests have become a serious threat. Especially protocols that rely on public key cryptography and perform expensive authentication handshakes may be an easy target. A well-known countermeasure against resource depletion attacks are client puzzles. The victimized server demands from the c...
متن کاملNon-extensive Study of Rigid and Non-rigid Rotators
The isotropic rigid and non-rigid rotators in the framework of Tsallis statistics are studied in the high and low temperature limits. The generalized partition functions, internal energies and heat capacities are calculated. Classical results of the Boltzmann-Gibbs statistics have been recovered as non-extensivity parameter approaches to 1. It has also been observed that non-extensivity paramet...
متن کاملNon-rigid Stereo-motion
Using a calibrated stereo pair is a common and practical solution to obtain reliable 3-D reconstructions. In its simpler formulation, once the stereo rig is calibrated, the depth of points in the image is estimated by applying triangulation (Trucco & Verri, 1998). In order to obtain accurate depth estimates, the cameras are usually separated from each other by a significant baseline thus creati...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Computer Graphics Forum
سال: 2016
ISSN: 0167-7055
DOI: 10.1111/cgf.12970